For the most recent entries see the Petri Nets Newsletter.

Modelling Role-Playing Games Using PEPA Nets.

Gilmore, Stephen; Kloul, Leila; Piazza, Davide

In: Cevdet Aykanat, Tugrul Dayar, Ibrahim Körpeoglu (Eds.): Lecture Notes in Computer Science, Vol. 3280: Computer and Information Sciences - ISCIS 2004: 19th International Symposium, Kemer-Antalya, Turkey, October 27-29, 2004, pages 523-532. Springer-Verlag, 2004.

Abstract: We present a performance modelling case study of a distributed multi-player game expressed in the PEPA nets modelling language. The case study provides a modern complex distributed application programming problem which has many inherent communication and synchronisation complexities which are subtle to model accurately. We put forward the position that a high-level performance modelling language is well-suited to such a task. The structure of the model and the performance index which is most significant for the problem match well a solution method which has previously been applied in Petri net modelling. We apply this method to a PEPA net model for the first time in this paper.

Do you need a refined search? Try our search engine which allows complex field-based queries.

Back to the Petri Nets Bibliography