In: Proc. IEEE Int. Conf. on Systems, Man, and Cybernetics (SMC'99), 12-15 October 1999, Tokyo, Japan, Vol. 5, pages 191-196. 1999.
Abstract: In an interactive multimedia presentation system, the user is allowed to manipulate the presentation sequence such as to repeat a subsequence, choose a sequence branch, change the playing speed, and reverse the playing sequence through by keyboard, mouse or program. This paper proposes multimedia synchronization models based on timed Petri nets, called object slice Petri nets (OSPNs). A systematic synthesis method based on an extension of the knitting technique is used for the scenario synthesis. Deadlock-free dynamic scenario nets are also proposed.
Keywords: interactive multimedia, knitting technique, multimedia synchronization, object slice Petri nets, timed Petri nets.
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